AUTOR/ES: TOPIC
ISBN: 9780071388771
AÑO: 2002
EDICION: 1ª
IDIOMA: Inglés
PÁGINAS: 477
FIGURAS: Profusamente ilustrado
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DE INTERES PARA: Temática > Ingeniería > Telecomunicaciones
RELACIONADOS: Telecomunicaciones
INDICE: Chapter 1: Introduction Chapter 2: The Medium 2.1 What is Streaming Media? 2.2 How Does Streaming Media Work? 2.3 Why Was Streaming Media Invented? 2.4 Why is Streaming Media Better? 2.5 Who is Driving Streaming Media's Innovations? 2.6 What's Wrong with Streaming Media? 2.7 When Will Streaming Media Be Ready for Prime Time? Chapter 3: The Audience 3.1 Who Will Watch? 3.2 How Will We Watch Streaming Media? 3.4 When Will We Watch? 3.5 Why Watch Streaming Media? 3.6 What Will We Watch? Chapter 4: The Business 4.1 How Will Anyone Make Money With Streaming Media? 4.2 Who Will Make Money? 4.3 When Will Streaming Media Make Money? 4.4 Why Will Streaming Media Make Money? Chapter 5: Upsides - Downsides 5.1 How Significant is Streaming Media? 5.2 What Could Go Wrong? Conclusion Appendix A: MPEG-4 Profiles Visual Profiles Audio Profiles Graphics Profiles Scene Graph Profiles Appendix B: MPEG-2 and MPEG-4 Coding Compared Appendix C: Audio and Video Sweetening Techniques Audio Sweetening Video Sweetening Appendix D: Real World Streaming Media Encoding Encoding Machines Software-Based Encoding Tools Encoding Labs Precompression Signal Conditioners Video Capture Cards Appendix E: Video and Audio Compression Introduction Transform Coding The JPEG Standard The MPEG Standard How MPEG-2 Was Tuned for High Quality of Experience MPEG-4 Video Compression Concatenation Digital Audio Data Compression References Glossary Sources Bibliography Index
DATOS DEL AUTOR: Michael Topic (Guildford, UK) is CEO of Imaginative Engineering Ltd., a developer of streaming media encoders and provider of digital media consulting services. He has previously served as an engineering manager at Tektronix UK and is the author of Streaming Media Demystified.